Game loop
How you play Rescue OPS
Rescue OPS is a real-time emergency-response coordination simulator on the real-world map. You play a commander who builds a network of fire stations, hospitals, police stations and specialized bases, then deploys vehicles to incidents that spawn around them. Every decision — build, hire, specialize, dispatch — impacts response time, progression and economy.
The core cycle
- 1. Build a facility (fire station, police station, hospital, specialized base) on the map.
- 2. Buy vehicles compatible with that facility.
- 3. Wait for incidents to spawn.
- 4. Analyze the mission (required tags) and dispatch suitable vehicles.
- 5. Vehicles arrive on scene, resolve the mission or request reinforcements.
- 6. Vehicles return to their garage and the operator earns rewards: credits and XP.
Spawn zone (250 m² grid)
Incidents are not spawned randomly on the map: they only appear inside the cells of a facility's spawn grid. Each cell measures ~158 m × 158 m (25,000 m²). The number of cells per facility is:
cells = 10 (base)
+ player level
+ 1 per vehicle in the facility
+ 2 × division (alliance) level
+ 20 per non-special facility
+ 40 if special facility (airport, station, port)
+ 2 per vehicle if special facilityBy default, each new occupied cell is assigned to the closest free cell to an already-built facility. The special port facility uses cells that contain water.
Analysis and dispatch
Each mission has a list of required tags (INC, SAP, ALS, NRBCe, SR, USAR, CMD, LOG, PMA, MO, INT, PAT, MER-SAR, AIRFIELD-CMD…) whose amount can vary. Initially, not all required tags are shown. The player can dispatch the required vehicles plus any they deem necessary. Sometimes a command vehicle on scene (CMD tag) is required to analyze the mission — analysis reveals the full tag list and unlocks the full dispatch.
- Each vehicle provides one or more tags via its type (VSAV = SAP+O2+DEFIB, FPT = INC+EAU+POM+MOUSSE+ARI, etc.).
- A mission is only resolved once every required tag is met, within its min–max range, on scene.
- Purchasable skills: Analysis Assistant (auto-filters analysis vehicles) and Assignment Assistant (auto-filters compatible vehicles).
Simultaneous departures
When several vehicles leave the same station almost simultaneously, there is a delay between each departure (because two vehicles cannot be in the exact same spot at the same time / leave the same facility at once). Dispatching 10 vehicles from the same facility at once may take up to 30 seconds.