Events & recurring missions
Global events, daily and weekly missions
Three recurring content systems layer on top of standard incidents: global events (multi-site, community contribution), daily missions (per-day objectives) and the weekly mission.
Global event themes
Ten rotating themes, each with its own site types and required tag mix.
| Theme | Main tags | Site types |
|---|---|---|
| Meteorite shower | INC, NRBCe, DEPOLL, SAP | Burning crater, contaminated zone, hit urban area |
| Solar storm | LOG, SAP, PAT, DSM | Substation, blacked-out hospital, isolated district |
| Extreme heatwave | SAP, ALS, DSM, PMA | Overloaded shelter, urban home, collective faintings |
| Wildfire swarm | FDF, EAU, CMD, LOG | Fire front, threatened hamlet, fire command post |
| Exceptional flood | POM, LOG, SAP, PLG | Submerged district, gathering, makeshift barrier |
| Multi-site toxic leak | NRBCe, DEPOLL, SAP, PAT | Factory, residential area, perimeter |
| Urban collapses | USAR, SAP, ALS, MECA | Building, parking, zone casualty area |
| Regional blackout | LOG, SAP, PAT, DSM | Grid node, powerless zone, coordination |
| Coordinated riots | PAT, MO, INT, DRONE | Rioting district, barricade, aid point |
| Mass-gathering health crisis | SAP, ALS, PMA, LOG | Triage, evacuation, casualty area |
Contribution & difficulty
Each event site has a difficulty (small / medium / large) that drives the tag range, unit-hours required and rewards.
| Difficulty | Tags | Unit-h × | Credits | XP | Tokens |
|---|---|---|---|---|---|
| small | 2–3 | 0.5× | 3,000 | 150 | 5 |
| medium | 3–5 | 1.0× | 8,000 | 400 | 15 |
| large | 4–6 | 2.0× | 20,000 | 1000 | 40 |
If the base unit-hours per tag = 50 for a site, then the sum of vehicles carrying that tag must remain on scene for 50 hours (e.g. 50 vehicles for 1 hour each). Beware: events are especially complex because situations can worsen. Every passing minute, an unresolved situation can escalate and require more unit-hours to solve. If not brought under control in time, the situation may become nearly impossible to resolve.
Geographical distribution
Global event sites are drawn from ~90 real-world coordinates (major cities across the 5 continents) then weighted by active-player count in each region. If no players are active in South America, no sites appear there. Conversely, if many players are active in Greenland, many sites could spawn there.
Daily & weekly missions
- Daily: multiple per-day objectives (e.g. deploy_vehicle X times of type Y, resolve N missions of a service). Each dispatched vehicle is tracked via trackProgress.
- Weekly: a longer mission with a significant reward. Once completed, all credit & XP gains for the rest of the week get +25%.
- The dailyBonus stack (+5 / +10 / +25%) activates from the first daily mission completed that day.