◆ Rescue OPS Wiki

Economy & shop

Credits, gems, boosters, IAPs and subscriptions

Two currencies: credits (earned in missions, spent on facilities/vehicles) and gems (purchased in the game shop, earned via level-ups, ad views and events). The shop converts gems into credits, applies temporary boosters and unlocks skills (monthly subscriptions).

Gems → credits conversion

NameGemsCredits
Small cash reserve255,000
Budget top-up7015,000
Local subsidy16040,000
Equipment plan380100,000
Exceptional grant850260,000

Temporary boosters

BoosterEffectDurationGems
XP light+30% XP24 h15
XP standard+40% XP48 h40
XP major+50% XP72 h100
XP mega+50% XP7 d200
Credits light+30% credits24 h15
Credits mega+50% credits7 d200
Mixed light+30% XP & credits24 h30
Mixed mega+50% XP & credits7 d400

Skills (subscriptions)

SkillDurationGemsEffect
Smart analysis assistant30 d25Auto-filters recommended analysis vehicles
Smart dispatch assistant30 d75Auto-filters compatible vehicles for analyzed missions

Gem packs (Google Play IAP)

PackGemsPriceBonus
gems170€0.99-
gems2400€4.99+15%
gems3900€9.99+30%
gems42000€19.99+45%
gems55500€49.99+55%
gems612000€99.99+70%

VIP subscriptions

TierPrice / monthGems / monthCredits / monthXP & credits boostAd-freeAssistants
Rescuer€4.9940040,000+25%yes-
Lifesaver€9.991200100,000+50%yes-
Operator€15.992500250,000+100%yesunlimited

Reward multipliers (stack)

totalCreditMult = creditsBooster + newPlayerBonus + allianceBoost + dailyBonus + weeklyBonus
totalXpMult     = xpBooster + newPlayerBonus + allianceBoost + dailyBonus + weeklyBonus
finalReward     = round(base × (1 + total))
  • dailyBonus: +5% after 1 daily mission today, +10% after 2, +25% from 3 onward.
  • weeklyBonus: +25% while the current weekly mission is completed.
  • newPlayerBonus: stacks first-facility bonus (<2h: +50%, <24h: +25%) and per-level bonus (lvl 1: +50%, lvl 2: +40%, lvl 3: +30%, lvl 4–9: +20%, lvl 10: +10%).