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Multiplayer

Real-time Multiplayer

Basic concept

Real-time multiplayer lets up to 5 players share a game: everyone keeps their own buildings, vehicles and money, but missions are shared and resolved together.

The multiplayer button is in the top bar, right next to the chat.

Creating and joining a session

  • The leader creates the session, then invites friends from the multiplayer menu (Invite button).
  • Friends receive the invitation in-game, and a push notification if they are offline. To prevent spam, the same player can only send you one invitation push notification every 30 minutes; the invitation itself remains visible in-game.
  • An unanswered invitation expires after 15 minutes.
  • If the leader leaves the session, the longest-standing member becomes the leader. If only one person remains, the session closes.

Session missions

  • Missions are generated using data from all members (buildings, available tags, levels): the spawn area combines every player's area.
  • All members see the same missions, can send their vehicles to them and follow progress live.
  • Your solo missions with no vehicles deployed are hidden during the session; they reappear when you leave.
  • Only one search mission can be active at a time across the entire session.

Rewards

Each player receives a share calculated from their own deployed vehicles and the tags they covered, then their personal bonuses (boosters, subscription, events) are applied to that share. An unclaimed share (due to disconnection or a network outage) is paid out automatically upon reconnection.

On the map

  • Other members' buildings appear in purple.
  • Their workshops and gas stations are not shown (you cannot use them).
  • Their vehicles are only visible while driving: parked vehicles or vehicles already at an incident are not shown.