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Events

Seasonal Events

Basic concept

Seasonal Events are global and temporary (usually 14 days), and open to all players as soon as they join. Only one seasonal event can be active worldwide at a time. Several types of seasonal events exist, and the developers determine how they are selected.

“Ticket Milestones” event

Each milestone has a cumulative ticket threshold. By completing seasonal missions, players collect tickets that unlock milestones in sequence.

At each milestone reached, players earn a free reward and can claim a second reward by watching an ad. Subscribed operators receive an exclusive bonus reward at certain milestones and do not need to watch ads. Operators can also purchase the season pass to access the season's rewards without a subscription.

Possible mission types:

As the event progresses, additional missions may appear alongside those initially unlocked, usually halfway through or in the final days.

Incidents

complete_missions

Total number of incidents successfully resolved.

resolve_fire

Incidents with firefighting requirements (INC, fire_engine, FDF...).

resolve_medical

Medical / healthcare incidents (SAP, ALS, ambulance, SMUR).

resolve_police

Law enforcement incidents (PAT, police, CIRC).

resolve_rescue

Heavy & technical rescue (SR, heavy_rescue, GRIMP, PLG, SAUV...).

resolve_hazmat

Chemical / technological hazards (DEPOLL, CHIM, hazmat, RAD).

Missions requiring incidents in a specific category to be resolved can also be completed (less frequently) using combinations of other TAGS.

complete_pursuits

Pursuits with a successful interception (caught = true).

complete_search

Completed area searches (target found at 100%).

Fleet & Deployments

dispatch_vehicles

Vehicle dispatches (may target a randomly selected vehicleTypeId you own).

world_event_deploy

Vehicles deployed to world events / disasters.

Economy & Progression

earn_credits

Total credits earned in-game.

earn_xp

Total experience (XP) earned.

spend_credits

Credits spent in-game.

Buildings & Fleet

build_buildings

Permanent buildings constructed (excludes temporary reinforcement HQs).

purchase_vehicles

New vehicles purchased from the dealership.

Activity & Daily Tasks

daily_login

Confirmed login (once per UTC day).

play_minutes

Time spent actively playing (1 tick per minute).

daily_missions_completed

Completed daily missions (real-time state transition).

weekly_missions_completed

Completed weekly mission (stored in a persistent cache).

division_missions

Completed division missions.

watch_ads

Optional ads watched.

Each mission can be assigned using one of 2 calculation methods:

  • Fixed (the same quantity for every operator)
  • Level-based (Target*operator level)

Available Rewards Catalog

Credits, XP and Gems:

  • Credits: credits awarded directly
  • XP: experience awarded directly.
  • Gems: premium currency.
  • Stackable Temporary Boosters:
  • boost_xp
  • boost_credits
  • Boost_vitesse
  • Free Vehicle Vouchers: Stored as a coupon for a specific type. When purchased in the shop: price reduced to 0 credits and instant delivery (0 minutes).
  • Temporary Reinforcement HQ & Vehicles. The HQ and its vehicles disappear at the end of the event.