Divisions
Creating and joining a division
Divisions are available from Operator Level 10.
Creating a division costs 100 gems. Once created, the division receives several welcome gifts:
- The division immediately receives its choice of a first Fire Station OR a first Police Station for 0 credits (free).
- The division's first gas station is available at an introductory price of 10,000 credits (instead of 100,000 credits in solo play).
- The division's first maintenance workshop is available for 50,000 credits (instead of 10,000,000 credits).
A new division can accommodate 6 members. This capacity can later be expanded to up to 100 members through the division shop.
Roles and permissions
- Chief: Accept/reject applications, remove members, change the primary language, purchase division buildings/vehicles, purchase shop upgrades, appoint lieutenants, and delete the division.
- Lieutenant: An officer role responsible for managing and coordinating the alliance. Lieutenants can also dispatch division vehicles on missions.
- Member: Can deploy personal vehicles on division missions, benefit from division bonuses, and view the accounts.
Division progression
Division level progression follows the player's solo XP table multiplied by 2, with a guaranteed minimum of 1,000 XP.
When a division mission is completed or partially completed by one of its members, they contribute a very small share of credits and XP to their division compared with the same action performed using a division vehicle.
Division missions
A single global draw takes place every minute, with a 6% chance of spawning a mission (approximately 3 to 4 missions per hour worldwide), following strict rules to ensure geographical fairness:
- Active members (logged in within the last 72 hours) are grouped into geographical clusters of 50 km.
- Every geographical cluster has exactly the same individual probability of being selected, ensuring complete equality (100 members grouped in Paris have exactly the same chance as a single member in Berlin).
The number of vehicles and the variety of required tags follow a weighted distribution:
- Very small (42% chance): 1 to 3 vehicles in total, 1 to 2 tag types.
- Medium (33% chance): 4 to 12 vehicles in total, 2 to 5 tag types.
- Large (19% chance): 13 to 40 vehicles in total, 3 to 9 tag types.
- Huge (6% chance): 41 to 120 vehicles in total, 5 to 14 tag types.
As soon as vehicles on scene cover 100% of the required tags, resolution begins immediately (no reconnaissance phase required).
If a division mission is not completed within the allotted time, all vehicles are sent back and players who attempted to resolve the mission are rewarded.
Rewards
If the mission succeeds: The player and their division earn a reward for their participation and 1 badge per vehicle on scene. Division vehicles contribute 100% of their reward to their division.
If the mission fails: The player and their division receive a smaller reward for their participation and 1 badge for every pair of vehicles present on the mission.
Division logistics
Divisions can own their own emergency response network, funded with alliance credits.
Division Buildings:
- Fire Station: 20 vehicles (3 garage slots when built)
- Police Station: 20 vehicles (3 garage slots when built)
- Hospital: 20 vehicles (3 garage slots when built)
- Gas Station: 3 pumps (1 pump when built)
- Maintenance Workshop: 10 bays (1 bay when built)
- SMUR: 10 vehicles (3 garage slots)
- Rural Brigade: 12 vehicles (3 garage slots)
- Rescue Association: 12 vehicles (3 garage slots)
- Disaster Response Base: 12 vehicles (3 garage slots)
- National Response Unit: 16 vehicles (3 garage slots)
- Air Base (at an airport POI): 24 aircraft (3 slots)
- Rail Base (at a train station POI): 20 trains/vehicles (3 slots)
- Port Base (at a seaport POI): 26 vessels (3 slots)
Purchase cost formula: Price=round(Base solo cost×2×1.1 n)
(where n is the number of buildings of this type already purchased by the division).
The very first building of each type is available 50 levels earlier than in solo play.
Gas stations and maintenance workshops are available from Division Level 1.
Minimum separation distance: 4,500 meters (4.5 km) between two division buildings belonging to the same service (3 times the solo requirement).
The division can purchase its first unit of each vehicle model without any level requirement, as long as it has the corresponding building! Additional units require the vehicle's normal level.
Vehicle purchase price: Base solo price × 2, with a compounded +10% increase for each unit owned.
Delivery times: Solo duration × 2 (0–1 vehicles = 2 min; 2–3 = 30 min; 4–9 = 90 min; 10–24 = 6 h; 25+ = 24 h).
Division shop
The Chief can spend accumulated badges on exclusive upgrades:
- Permanent member slots: One-time progressive tiers costing 10, 20, 40, 80, 120, 150, and 200 badges (+1 slot per purchase).
- Temporary alliance boosts: Credit Boost: +10% (115 badges), +25% (225 badges), +50% (400 badges) XP Boost: +10% (150 badges), +25% (300 badges), +50% (500 badges) Combined Multiplier Boost (Credits & XP): +10% (300 badges), +25% (600 badges), +50% (1,000 badges)
- Permanent boosts (Stackable): Permanent Credit Boost (+1% per tier costing from 100 to 52,400 badges). Permanent XP Boost (+1% per tier costing from 80 to 40,560 badges). Permanent Division XP Boost (+1% per progressive tier, up to +25%)